Round sequence
The server shuffles all 54 cards, selects the dealer and starting player, then deals. Declaration or bidding follows, then counter-clockwise trick play, scoring, and the end of the round.
Play Tarock Online
Learn the shared foundations first, then continue with the rules for four, three, or two players.
These rules apply whether Tarock is played by two, three, or four players.
The server shuffles all 54 cards, selects the dealer and starting player, then deals. Declaration or bidding follows, then counter-clockwise trick play, scoring, and the end of the round.
Tarock uses 54 cards: 32 suit cards and 22 trumps. Pagat, Mond, and Sküs form the trula.
Follow the led suit when possible. Otherwise play a trump; if you have neither, play any card. A trump lead must be followed with a trump when possible.
The highest trump played wins the trick; if no trump was played, the highest card of the led suit wins. The winner leads the next trick.
Play moves counter-clockwise. Winning a standard game requires more than 35 card points.
Card values and the exact counting method are shown in the table below.
Counting tricks
The counting cards are the trula (Pagat, Mond, and Sküs), kings, queens, cavaliers, and jacks. Each is worth at least 2 points.
Platelci are the low suit cards: ace, 2, 3, and 4 in hearts and diamonds; 10, 9, 8, and 7 in spades and clubs. Ordinary trumps are not platelci, but they are also counted as 1-point cards.
| Card | Examples | Value |
|---|---|---|
| Trula | Pagat (I), Mond (XXI), Sküs | 5 points |
| King | King of any suit | 5 points |
| Queen | Queen of any suit | 4 points |
| Cavalier | Cavalier or knight | 3 points |
| Jack | Jack of any suit | 2 points |
| Other cards | Ordinary trumps and platelci | 1 point |
Arrange the cards in groups of three, add their values, and subtract 2 points from every complete group. In other words: subtract 2 from three counting cards; with two counting cards and one ordinary card, subtract 1 from the counting-card total; one counting card with two ordinary cards keeps its full value. Three ordinary cards count as 1 point.
Complete scoring
After using the talon and before the first card is led, the declarer may announce extra objectives. A successful announcement scores its full value; a failed one scores the same value negatively. An unannounced, quiet achievement is worth less.
| Announcement | Quiet | Announced |
|---|---|---|
| Trula | 10 | 20 |
| Kings | 10 | 20 |
| Pagat ultimo | 25 | 50 |
| Trulapagat | 50 | 70 |
| Valat | 250 | 500 |
Trula means winning Pagat, Mond, and Sküs; kings means all four kings; Pagat ultimo means winning the last trick with Pagat. Trulapagat combines trula and Pagat ultimo, while valat means winning every trick.
A higher contract outranks a lower one during bidding. The chosen contract determines how many talon cards are taken.
| Contract | Value | Talon |
|---|---|---|
| Three / solo three | 10 / 20 | 3 cards |
| Two / solo two | 20 / 30 | 2 cards |
| One / solo one | 30 / 40 | 1 card |
| Solo without talon | 50 | no talon |
| Piccolo | 60 | no talon |
| Beggar | 70 | no talon |
| Open beggar | 80 | no talon |
Everyone plays alone, the talon stays closed, and a higher legal card must be played when possible. All won card points are negative; a player taking no trick scores +10.
The declarer plays alone, does not open the talon, and the opponents add it to their cards after play.
The declarer must win exactly one trick or lose the contract.
The declarer must win no tricks. In open beggar, the declarer's hand is exposed on the table.
Contra doubles the challenged result (×2), re quadruples it (×4), and sub multiplies it by eight (×8). If only one announcement is challenged, only that item is multiplied.
In a three-player hand, the declarer plays ‘two’, wins 39 card points, and completes an announced trula. There is no contra.
The full 39 card points are not added—only the margin above 35. The declarer's side scores +44 and the defending side −44. A contra on the entire game would make it +88 and −88.
A heads-up variant using open cards and three closed piles for each player.
Each player receives three batches of five cards, giving 15 in hand. Three piles of four closed cards are then placed before each player.
The declaration is based only on the 15 cards currently held in the player's hand. The three piles remain closed during the declaration and must not be considered. The non-dealer first chooses whether to play for at least 36 points or pass the decision to the dealer. If both pass, the hand is still played without the declaration multiplier.
After the declaration, both players turn over the top card of each pile. If it is a trump or king, the player takes it into hand and immediately reveals the next card in that same pile. This continues only while consecutive trumps or kings remain on top. The player stops at the first ordinary card, which stays face up while the cards beneath it remain hidden. If all four cards are trumps or kings, the player takes all four and leaves the pile empty.
Exposed top cards count as part of the player's available cards. Reveal the next card whenever one is played. When leading a trick, the player must use a card held in hand; they may lead from a pile only after their hand is empty. When playing second, they may answer with an exposed pile card, provided they still follow the suit or trump rules.
A player wins with at least 36 card points. Scoring multiplies only the difference from 35, not all card points collected. A successful declaration with 36 points scores (36 − 35) × 2 = +2; 40 points score (40 − 35) × 2 = +10. If the declarer loses with 34 points, the result is (34 − 35) × 3 = −3; 30 points score (30 − 35) × 3 = −15. A declared win is therefore doubled and a declared loss tripled. If neither player declares, the difference from 35 is scored without a multiplier and the loser loses as many result points as the winner gains: a 36–34 result scores +1 and −1; a 40–30 result scores +5 and −5.
Play Tarock Online
After losing the connection, a player has 5 minutes to return. During that time the server automatically plays their legal moves.
If the player does not return within 5 minutes, a bot permanently controls the seat until the game ends.
If no live player is connected for 15 minutes, the game is cancelled automatically and recorded results are reverted.
Leave game immediately hands the seat to a bot and lets the player join another game.
There is no penalty during BETA for a lost connection, leaving, or automatic cancellation of an abandoned game.
After permanent bot takeover or voluntary departure, the player receives no game points or rating change for later rounds. Completed rounds remain valid.
The rating changes after every completed round. The portal uses an Elo calculation with K = 24 and compares the player's round result with every other player.
Play Tarock Online
You can register any time up until the tournament's own day. Registration is open to Gold members, unless the organizer marked the tournament as open to all players. Once every seat is taken, further registrations join the waitlist.
A short check-in window ("Check in") opens 15 minutes before the tournament starts. Both confirmed and waitlisted players need to check in, so the system knows who's actually around.
A player who hasn't checked in by the time the tournament starts loses their seat — the system automatically marks them as a no-show.
Freed seats go to waitlisted players who checked in on time, in the order they checked in. Anyone on the waitlist who never checked in stays on the waitlist.
Right after the tournament starts, the system randomly splits every confirmed, checked-in player into tables of the size set for that tournament. If the numbers don't divide evenly, the last table simply has fewer players.
3- and 4-player tournaments use a Swiss-style points system: every table is a real game room where the seated players actually play their hands out, and placement points (1st/2nd/3rd/4th) are recorded automatically the moment that table finishes — no manual entry involved. The next round's tables are seeded by the current standings (best with best, not randomly) once every table from the previous round has finished. Whoever has the most points after the final round wins. 2-player tournaments use a single-elimination bracket instead, like a sports tournament — the winner advances round after round until an overall champion is decided.
If, once no-shows are resolved, too few players are left checked in to form even one table, the tournament is automatically canceled. Everyone still registered gets an email about it.
You can cancel any time before the tournament starts. If you held a confirmed seat, the next waitlisted player takes it immediately — they'll still need to check in like everyone else.
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